The Museum of Gaming History is growing and we need your support. The MoGH came to life in 2014 with the showing of exhibits at the El Cortez Hotel and the Mob Museum. We are working on showing several new exhibits in the coming year. The MoGH needs your support to fund these projects. We seek to grow the hobby by expanding interest in Gaming History. Please visit the MoGH Donation page.
Museum of Gaming History
An Educational Project of The Casino Chip & Gaming Token Collectors Club, Inc.
An IRS approved 501 (c) (3) Tax Exempt Not-For-Profit Corporation
Dedicated to the preservation and education of Gaming History

Programming Outline

Mission Statement
The Museum of Gaming History (MoGH) exists to increase the awareness, knowledge and understanding of the evolution of Gaming History and its unique impact on society.

The Role of Programming
Museum programming is how the public component of a mission is carried out. As the world's first global gaming museum, the Museum of Gaming History will combine multiple subject areas and interactive learning to make information and experiences accessible to a broad audience. The Museum will build upon established success of The Casino Chip & Gaming Token Collectors Club, Inc. in presenting educational and entertaining programming about gaming history.

Members of The Casino Chip & Gaming Token Collectors Club, Inc.
Visitors and locals with interest in gaming history
Casino executives and other industry employees
Tourists interested in unique Las Vegas activities
Researchers and scholars of gaming history
Students studying gaming and its place in society over time
Collectors of gaming memorabilia
Public with a general interest in Las Vegas

The Visitor Experience
Visitors to the Museum will discover a vibrant, inviting place designed to provide a variety of experiences. Spaces will be flexible to accommodate exhibitions and events of various sizes and types. The experience will be multisensory to reflect the experience of gaming. Patrons will see artifacts, view moving images, hear audio tracks and have opportunities for hands-on interactions. The Museum will be fully handicapped accessible and provide services that today's museum goers expect such as a café and retail. The Museum will make its public spaces available for rental so that groups can have a unique and fun venue for special events such as parties and weddings. Visitors making use of virtual opportunities will have access to collection information, on-line exhibitions and retail that complement time spent on-site. The website will be customizable so that people can create their own sets of data and interact with other users. These elements will all combine to create a community that will make visitors active participants in the Museum.

Content: Exploring a Diverse Past
Gaming has held a place in traditional and popular culture for centuries worldwide. The Museum will use a comparative cross cultural approach to create programs that present gaming on a global scale. This will create an environment in which international discussion can flourish. Rather than a purely chronological or regional perspective, the Museum will work to explore how gaming has been similar and different through side by side comparisons. While Las Vegas will be a primary reference, a visitor might see an exhibition about dice games from ancient Rome, Pakistan and the United States simultaneously and be challenged to think about what if any changes happened over time and why.

Using The Social Sciences
When motivations, style and technology change, gaming is adapted to serve the needs and desires of people. Artists represent it, writers discuss it, and destinations are built around it. The Museum will use methods of social science inquiry from psychology, sociology and anthropology to ask basic questions such as:

Who engages in gaming and Why?
What are the commonalities and differences between games?
Where do we find examples of gaming around the world?
When did gaming as we know it begin?
Why do people invest time and money in gaming?
How are rules decided in gaming?
How have people cheated in gaming?
How has gaming been monitored and regulated through time?
What do we know about illegal gaming?
How is gaming related to other aspects of culture?

Focused Subject Areas for Teaching
The Museum will use gaming as a basis for bringing together information from multiple fields of study. Professional staff and visiting scholars will create opportunities for exploration of questions in such varied subject areas as:

Where and how has gaming been represented in art?

How have spaces been designed to accommodate gaming over time?

Who collects artifacts and information related to gaming and why?

Creative Writing
How is gaming represented by authors?

How does design influence gaming and vice versa?

How do historians reference gaming in their work?
Who are the major figures in gaming history?

What are the mathematical properties of various games?

What aspects of scientific knowledge are parts of game design?

How do statistical properties factor into games?

In addition to exploring such subjects historically, The Museum will be a resource for current educators to use in inspiring today's students. Lesson plans will be created with teacher input and will meet curriculum standards for different topic areas and grade levels. Students will be encouraged to create new interpretations of gaming that add to the world's knowledge.

Guided tours will be a major component of Museum programming. Trained docents will lead groups through the exhibitions and discussions to encourage learning in an entertaining, accessible style. The Museum will partner with schools, tour companies, convention planners, event planners and interest groups to market multiple tour options. Self-guided tours will also be available and will include printed and audiovisual materials to enhance the experience.

Public Dialog
Gaming can be simultaneously celebrated or criticized, leisurely or addictive, legal or illegal. The Museum will provide a forum for multiple perspectives in order to help us to think critically about our past, present and future. Dialog and sharing of multiple perspectives in a respectful atmosphere will be encouraged. Opportunities on site will include public educational sessions, speaker series, and symposia. The Museum will also work with the media and others that want to reference the collections and gaming history from multiple angles.

The Museum will provide ample opportunities for research about its collections and other resources. A library and archive will house items such as books, journals, articles, correspondence and photographs for on-site work by professional staff, scholars and members of the public. A digital archive will preserve the information in a format that ensures its longevity and allows distance learning via the web.

The Museum will work to develop a publications program to produce original research in gaming history. This will include books in print and electronic form, reference guides and documentaries in partnership with other entities. In addition, images owned by the Museum will be available for use in other publications. Revenue from the sale and distribution of such works will support ongoing programming at The Museum.

The Museum will include a retail program in order to extend the educational mission and fund ongoing operations. Visitors will be able to purchase books, games, logo items and other products relating directly to the collection and programs at the Museum. Original product development for all ages will be a priority. Sales will occur on site and online.

The Museum Store will strictly adhere to the ethics and guidelines set forth by The Museum Store Association. No items from the Museum's collection will be sold in the Store at any time. Replicas of collection items will be sold only when copyright permissions are in place. Companion literature will be included with the product that makes it clear it is a replica. Reproductions will be clearly identified as such.

Donor and Membership Programs
The Museum will work to expand the existing membership base of The Casino Chip & Gaming Token Collectors Club to create ongoing support. Individuals and corporations who support the mission will be offered various levels of membership in exchange for benefits such as exclusive programs, behind the scene tours and discounted admission and purchases.

Ongoing fundraising will be built into the programmatic work of The Museum. Professional staff will work to combine donations, earned income, corporate sponsorship and grants for a diversified stream of support. An endowment will be established and continually built to ensure long-term sustainability for the operation.

Institutional Partnerships
The Museum will form and maintain ongoing mutually beneficial relationships with other institutions in order to maximize use of resources and expand the programmatic reach. Partnerships will include exhibitions, loans of artifacts, research, programs cooperative funding. Potential partners include:

American Gaming Association
Casino companies
Chip and Equipment manufacturers
City of Las Vegas
Clark County
National and International educational institutions
State of Nevada

Only in Las Vegas!
The Museum of Gaming History is unique to the world, just as its location -- Las Vegas, Nevada. Nowhere else can we compare the multiple aspects of gaming across cultures and time while experiencing modern gaming in its grandest scale. This multi-faceted community is readily accessible to an international audience of students, scholars, collectors, artists, entertainers, gaming industry employees, tourists and the general public alike. As an ever-changing, always referenced destination for casino gaming, Las Vegas is truly the ideal place for The Museum of Gaming History to flourish.

Find out how you can become part of this exciting project!

Please contact:

Chairman, Board of Directors
Museum of Gaming History

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